Glossary & Definitions
Active customers | Number of customers who have played on any of Betsson’s gaming sites in the past three months, without any deposit requirement. |
All gaming solutions | In the term All Betsson’s gaming solutions, KPIs attributable to Betsson are consolidated with KPIs attributable to B2B associates. |
Average equity | Equity in the beginning of the quarter plus equity at the end of the quarter, divided by two. |
Average capital employed | Total assets less non-interest bearing debts at beginning and end of quarter, divided by two. |
Average number of employees | Number of employees expressed as full-time equivalent, FTE (full year’s work). |
Average number of shares outstanding | Weighted average number of shares outstanding during the period. |
B2B | Business-to-Business |
Betting duties | Includes point of consumption tax attributable to local licences to operate gaming. Fixed fees for gaming licences are not included. |
Deposits | Customers’ deposits to gaming accounts. |
Dividend per share | Actual/proposed dividend. Includes share redemption programmes. |
Earnings per share after dilution | Net income, attributable to owners of the parent company, divided by the weighted average number of shares outstanding during the year, adjusted for additional number of shares for options with dilutive effect. |
Earnings per share | Net income attributable to owners of the parent company, in relation to the average number of shares outstanding. |
EBITDA | Income before financial items, taxes, depreciation and amortisation. |
EBITDA margin | EBITDA as a percentage of revenue. |
Equity per share | Equity, attributable to owners of the parent company, as a percentage of the number of shares outstanding at the end of the period. |
Equity/assets ratio | Equity at the end of the period as a percentage of the balance sheet total at the end of the period. |
Gearing | Debt-to-Equity ratio |
Gross profit | Revenues less commission to partners and affiliates, betting duties, licensing fees to games suppliers, payments to payment suppliers and so called fraud (unapproved payments). |
Mobile revenue | Revenues from customers using mobile devices. |
NDC | New Depositing Customer |
Net debt | Financial liabilities (bond, bank loans and leasing debts) plus customer liabilities less Cash and cash equivalents and 90% of receivables from payment providers. |
Number of employees | Number of employees on last month’s payroll. |
Number of shareholders | Number of direct shareholders and shareholders listed through a nominee shareholder registered in the shareholder register kept by Euroclear Sweden AB. |
Number of shares outstanding | Number of shares outstanding (excluding repurchased shares) at the end of the period. |
Operating income (EBIT) | Income before financial items and taxes. |
Operating margin (EBIT) | Operating income before financial items as a percentage of revenue for the period. |
Operational expenses | Expenses for marketing, personnel, other external expenses, amortisation and depreciation, capitalised development costs and other operating income/expenses. |
Organic | Excluding effects from currency fluctuations, in relation to the comparable period, and contribution from acquired entities over the past 12 months. |
Profit margin | Income after financial items as a percentage of revenue for the period. Equity/assets ratio: Equity at the end of the period as a percentage of the balance sheet total at the end of the period. |
Return on equity | Income after tax in relation to average equity. |
Return on total capital | Income after financial items plus financial expenses, in relation to average total capital. |
Return on total capital employed | Income after financial items plus financial expenses, in relation to average capital employed. |
Revenues | Revenues from gaming business is reported after payment/payout of players’ winnings, less deductions for jackpot contributions, loyalty programs and bonuses and other operating income. Licence fees from B2B partners consists of invoiced revenue for providing technical platforms for external gaming operators. |